Posts

Sub Polygon Displacement

SubpolyDisplace_1

 

The above animation is an early sample result of my toying with sub polygon displacement in Cinema 4D. For anyone interested in learning how to get started, a great intro tutorial can be found via Greyscalegorilla. Sub polygon displacement is a simple yet highly flexible tool that can be used to quickly build some very complex forms, both geometric and organic. And as you see from the gif above, it is all animatable. Here are some other examples of what I was able to quickly create:

Subpoly_01 Subpoly_02 Subpoly_03

 

Retro Animation/Walk Cycle Test

For no particular reason, I set out to practice making a walk cycle in After Effects a while back. I didn’t have any character to start with, so I threw together the retro looking farmer character you see here. He actually started off in an early sketch as an even more heavily stylized, ambiguous humanoid, but quickly evolved when I got into Illustrator. Once I had the character in place, I decided to take the whole thing further, and build the walk cycle in the context of a old-school animation. To achieve that, I brought in a film preroll (which, if you look closely, you may notice includes flashes of my website logo), film grain and scratches, film reel sound effects, and throwback, Ren and Stimpy inspired, music. I mixed eras up a bit with some 3D elements (which I built and rendered out in Cinema 4D), though rendered in a low polygon style, to make them fit with the 2D look of the central character.

Motion Tracking and Particle Generator Test

The motion tests continue with more footage from the same shoot as my earlier fireball test. My laptop recently died on me, but luckily I was able to salvage the files. Thanks to Cesar Vargas again for his acting skills, he got totally into it. This is a rough cut of a motion tracking and particle generator test (using Trapcode Particular). I haven’t even gotten to rough sound effects yet. I used the built-in tracker in After Effects, but I had to do a fair amount of hand correction/roto to get it to work right. The crossing of arms didn’t exactly help. Look closely and you’ll notice I have masked out the intersections to create a slightly more convincing fiery hand effect. I know, you thought he really had superpowers.

Hadouken! Fireball Test

Just a basic VFX test shot, set up as simply as possible (stationary, on a tripod). My main priority here, and in most video/motion tests you may see throughout my blog, is practicing techniques and tools to achieve effects I find cool. But I do need to get around to practicing some storytelling at some point. My subject for this was my friend and fellow designer from my UCLA Design/Media Art days, Cesar Vargas.

Here I used Trapcode Form to create the main fireball, and combined it with some other canned effects (glows, blurs, and animated masks/solids, inside of After Effects), to create a Street Fighter 2/comic book inspired fiery orb that Cesar grows and throws (yes cheesy rhyme intended). I shot the video with my Canon 60D in the Downtown LA area.

Laserfiche – Promotional Video

I don’t think any designer likes spec work, but sometimes it’s a necessary evil. Over the weekend, I put together this video piece as a sample of what I can do for Laserfiche, tapping into my abilities in design, motion graphics animation, video and sound editing, and marketing, as a multimedia designer and an MBA. The only asset provided was the raw green-screen interview footage, captured at 2 vantage-points simultaneously, which I have edited down to what you see here. All other elements, such as logos and icons, I have created from scratch (or recreated from online reference, in the case of the Laserfiche logo). I used Adobe Photoshop, Illustrator, Premiere, After Effects, and Audition, as well as Apple’s Garageband, and Maxon’s Cinema 4D.

I should add, the source audio was pretty bad, which didn’t give me much to work with, but I’ve improved it as much as I could through some processing in Audition.