I started to build this cartoony self portrait in Maxon’s Cinema 4D as a way to practice my 3D modeling while an MBA student at UC Irvine, but I ended up taking it further than I expected. This was really my first time modeling in Cinema 4D, since I had done most of my training in Autodesk’s Maya. I also explored subsurface scattering for the first time here, and achieved some really creepy looking translucent flesh in some earlier renders before toning it down to what you see here.