Low Poly 3D – Testing
I had been meaning to do this for a while, but I finally recently dove into trying out a “Low-Poly” style in Cinema 4D. All that essentially means is reducing objects to stylized and simplified forms, composed entirely of flat sides. It turned out to be very simple to achieve. I plan to use it in a few projects soon, but for now, I’ll leave you with this animated GIF of one of my early tests with a low poly object and a deformer:
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